Devlog
- June 01, 2017 by MOKKA#Splinter Zone, #Development, #post mortemThe day is finally here; Splinter Zone will be complete and out in just a few hours from now. When I sat down and decided to make this game, I had no idea if I would actually be able to do this. Thoug... Continue reading
- May 17, 2017 by MOKKA#game design, #cheating, #difficutly, #accessibility, #Splinter Zone[Note: This is a repost of a post that I wrote few weeks ago, but I thought I might as well put something here, just to try out this feature.] First of all, before you start to read my aimless ramblin... Continue reading